![]() There are still tons of items with no explanation. ![]() I wish cruise missiles had faster rate of fire.Īlso can’t you please make the cargo expander rigs increase the fleet hangar cargo size too for DST’s especially?Īlso can you decrease the size of azbel and fortizars to 60 000 or 65 000 m3 instead of the silly 80 000 m3 its currently.Īlso wish for 2nd tier of Marauders, like say a hybrid turret marauder for caldari, a drone one for gallente and a missile one for amarr and a missile one for minmatar for example.Īlso a while back you did great things with skill books and items in the game adding explanations where the items or blueprints could be used or what things certain skill levels unlock. Like increase the cargo bay size, maybe add dedicated cap booster cargo bays? When will you improve cargo bays across all ships in Eve? Could you possibly take a look at removing the effect, if only in W-Space to bring back the ability for solo play and more fun things to clash over? Marauders have been driven to near extinction in wormholes with the introduction of combat timer to block refitting while in bastion. Would it be possible to remove asset safety from highsec citadels so players may again go for those big loot piñata POS’s, only being citadels now instead like they are only in wormholes anymore? Higher you advance/longer you survive in a dynamically generated mission complex, higher the rewards ISK, LP & Item (Blue/Green Modules)Ĭurrently conflict drivers are missing for highsec combat regarding citadels. Perhaps also add new missions like gauntlets. Would it be possible to create new sites & make site layout vary in a rouge-like fashion. Many players run missions but over the decade they have become a little stale. Will Planetary Interaction receive some much needed love in terms of a rework? It is a nice little mechanic but things like saving layout templates, selecting multiple factories to making the UI smoother would be much appreciated things among others. I would have few questions for the Q&A Sessions. I am aware that some of those points are increasing income for CCP, but at the same time are reducing “eve experience” for rest players that also provide the basic income for CCP Plex subscription players cannot get enough isk to buy constantly raising PLEX and leaving the game. nerfs (player injecting into rorquals, 3 days later information about nerf is released - and person rage quitting as he spent a lot of RL $$ on item that is nerfed).ī. ![]() How you will address issue raised by injectors and losing players due to:Ī. They are throwing whole ecosystem of new eden out of balance, as people are injecting into current most profitable items. What ways do you want to balance skill injectors. Drone lands (even more), deep south and deep north. Will you introduce an NPC constellation in the middle of the drone lands to reduce BOT activities there? Like we know from CCP Quant - RMT that is coming from this was one of the reasons for Fighter Nerf.ĭo you consider adjusting eve universe, as after phoebe some areas became very desolated. Will you include NPC stations in NPC null space as asset recovery point?
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